Adventures in elm and elm-webgl
I have been playing lately with Elm and, specificaly, with webGl. Elm is a surprisingly elegant language. It is a functional language that resembles Haskell, but it is much more simple to use, and you feel in details here and there that people behind the language have put a great amount of effort in making it usable.
As a result of this, I could contribute with to PR to elm-webgl, so you can now use indexedTriangles to save some memory when building complex meshes. All good!