I write software at Limenius.
I find that doing small games is the perfect task for having some fun and learning some stuff in side projects. They feel refreshing, they are limited in scope and allow you try some stuff without being commited to it in the long term. So, if you do a wrong choice at the begining, you are not doing a long penance because in a few days the project will be over, so you can be more bold. And that is fun.
The game is playable here: sudoku online.
So, following the ideas of on coding a clone of the game 2048, I decided to build a Sudoku game. The result feels clean and overall has been a nice experience. The thing I liked the most was the proposed setup, with yeoman, grunt and bower, tools that I find very useful and refreshing coming from a backend background. We have been using Grunt and Bower for some time now, and it is a really nice combination, but, as we do it in Limenius and every practice in this extent is very valuable.
- DeSymfony 2013
- Mi talk at SunshinePHP 2013
- La Brisca
- DeSymfony 2012
- sf2vigo 2011
- Desymfony 2011
- Writing a new Doctrine2 extension
- Playing with Node.js
- Hint to avoid memory exhausted error (symfony + doctrine1.2)
- De vuelta de las Jornadas Symfony
- Automating the creation of new symfony 1.4 projects (doctrine + git)
- List & Check, an open source symfony project
- My experience with Diem CMS
- Changing colors of ls
- A workflow with remote branches on git